Chain Lightning Pf2e, You can't target the same creature more than once, and you must have line of effect to all targets. You can't target the same creature more than once, and you must have line of You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. Saving Throw Reflex. On the other, one good roll is all it takes to end the spell's effect early. The secondary bolts each strike one target and deal as much damage as the primary bolt. Note that the chain does end whenever someone crit succeeds their save. Saving Throw Reflex You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. Unlike a lightning bolt spell, chain lightning strikes one object or creature initially, then arcs to a series of other objects or creatures within range, losing energy with each jump. The chain ends if any one of the targets critically succeeds at its save. The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. Would you change that ranking, and why? What items or class features synergize well with this spell? Have you ever used this spell? If so, how did it go? Why is this spell good/bad? What are some creative uses for this spell? We would like to show you a description here but the site won’t allow us. You can't target the same creature more than once, and you must have line . The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. Each target can attempt a Reflex saving throw for half damage. Spellcasters in PF2E generally have to target a variety of defences to stay relevant. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). I make no commentary on how useful any of these spells are comparatively; I only list them here if they can be used to Spellstrike and do damage over the weapon damage. Heightened (+1) The damage increases by 1d12. You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. You can end the chain at any point. Link: Chain Lightning The Knights of Last Call 'All Spells Ranked' series ranked this spell as S Tier. This spell creates an electrical discharge that begins as a single stroke of lightning, 2 1⁄2 feet wide, commencing from the fingertips of the caster. Apr 26, 2022 ยท Chain Lightning targets "1 creature, plus any number of additional creatures". You’ll notice that Lightning themed spells tend to have too much in the way of Reflex saves, and that will be a real downside for you. Against an army of creatures far below your level, this spell does appear to be pretty killer. You are suffused with an aura of decay. The electricity then arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. Leaves wilt and insects fall out of the sky as you pass, silverware tarnishes in your hands, and the dregs of wine turn to vinegar in your goblet Unlike light ning bolt, chain light ning strikes one object or creature initially, then arcs to other targets. You can't target the same creature more than once, and you must have line of Curse Of Inevitable Rot Acid Curse Divine Oracle Poison Source Divine Mysteries pg. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). It's dicey! On one hand, you can destroy targets with lightning crits. You can't target the same creature more than once, and you must have line You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The bolt initially inflicts 1d6 points of damage per level Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. The target must attempt a basic Reflex save. Range 500 feet; Targets 1 creature, plus any number of additional creatures. 
**Heightened (+1)** The damage increases by 1d12. 285 Your magic is a constant reminder that all creatures will eventually submit to the ravages of time and the environment. So against creatures somewhat close to your level, the spell will stop someone hits that nat 20, if nothing else. Clearly it can be used with Expansive Spellstrike, but do I get to actually hit multiple creatures with Chain Lightning? Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets. Prime your targets with a Quickened Fear 3 or wait for a teammate to cast Synesthesia 9 first. I'm unsure how chain lightning, frigid flurry, or meteor swarm work with the feat, which is why they have (?).
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